A program where participants learn, prototype, and develop solutions to city challenges
Real challenges + applied STEAM + solutions with territorial impact
registered institutions
students for 2026
teachers

ABOUT THE PROGRAM
In 2026, Ruta N is promoting Generación Tech so that schools, teachers, and students aged 9 to 15 can take on real city challenges through technology, creativity, and teamwork.
Throughout the year, classrooms will become spaces for innovation, culminating in a major event where the solutions developed will be presented.
IMPACT
What is Generación Tech transforming in Medellín?
STEAM skills from an early age
Strengthens STEAM skills and vocations in CTeI among students from an early age, connecting learning with emerging technologies and real city challenges.
Teachers as innovation agents
Empowers teachers as agents of innovation, with specialized training, active methodologies, and support to transform their teaching practices.
5.000 students and 400 teachers
Impacts 5.000 students and 400 teachers in at least 210 educational institutions across the District, expanding coverage and territorial reach.
Connection with the innovation ecosystem
Connects the educational community with the innovation ecosystem, through the GENTECH network and mentoring spaces with stakeholders from academia, business, and government.
Microcourses
Learn by doing with short and intensive courses
Create with Artificial Intelligence
Explores the latest AI tools and learns how to use them to create innovative projects.
STEAM Challenge: Articulating Innovative Solutions in the Classroom
Integrates science, technology, engineering, art and mathematics to solve real problems from the classroom.
Successful pitches for educational projects
Learn to communicate your ideas with impact and build presentations that convince.
Challenges
Development of skills for real solutions
Practical challenges where students and teachers apply what they've learned, work as a team and create solutions with real impact for Medellín.
Cybersecurity and Privacy
How would you use technology to protect yourself and others online, taking care of personal information and promoting safe digital spaces?
Accessible Digital Health
How would you use digital tools to bring health education, prevention and care to those who live far from hospitals or medical centers?
Inclusive Mobility
What would you invent to make getting around Medellín easy for everyone, regardless of their abilities?
Interactive Classroom
How would you create a classroom where technology makes learning more interactive and creative?
Environment
How would you make separating trash and taking care of water so easy and fun that everyone would want to do it?
Citizen Participation
How would you make it so everyone can voice their opinion and participate in the city's important decisions using digital platforms?
Entrepreneurship and Culture
How would you use technology to create businesses, generate employment and show the best of our culture and tourism to the world?
Sustainable Housing
What ideas can you come up with to design and build homes and spaces that take care of the planet, make better use of resources and improve people's quality of life using science, technology and innovation?
TESTIMONIALS
Listen directly to students and teachers who were part of Generación Tech.
Student ofGeneración Tech
Participant, 2025 Edition
Teacher of Generación Tech
Teacher
Student Generación Tech
Participant, 2025 Edition
FREQUENTLY ASKED QUESTIONS
Do you have questions? We'll answer them here
1. Who owns the Generación Tech project?
2. Does it have any cost for the educational institution or the students?
3. What population does Generación Tech work with?
Groups can be made up of the same grade or be mixed, as long as this does not affect the continuity of the training process.
4. Where do the activities take place?
Generación Tech assigns trainers who accompany the groups throughout the entire training process.
5. What resources must the educational institution have to participate?
- An adequate space for working with the students.
- An accompanying teacher who supports the process.
Generación Tech takes care of the materials, the trainers and the resources necessary for the development of the program.
6. Must the classes take place in the computer room?
Otherwise, specific uses of these spaces and equipment can be agreed upon according to the needs of the training process.
7. Is the program carried out during the school day or outside of it?
It is recommended to select a schedule that facilitates the continuity of the process and helps minimize dropout.
8. How long does the program last?
According to this hourly intensity and the institutional schedule, each session lasts approximately 2 hours.
9. Can teachers from the educational institution participate?
Yes. Teachers can join the program in two complementary ways:
- As accompanying teachers of the process: supporting the trainer during the sessions, facilitating alignment with the institutional dynamics and strengthening the continuity of learning in the classroom.
- As participants in the teacher training process: attending spaces designed to strengthen competencies in the pedagogical use of technologies, active methodologies and STEAM approaches, promoting the appropriation and sustainability of the model within the institution.10. Is Generación Tech a robotics course?
Although at certain moments technological tools are used that may include robotics components, the main focus is on the development of STEAM skills, computational thinking, creativity, problem solving and innovation, through active methodologies such as challenge-based and project-based learning.
Robotics is integrated as a pedagogical tool, within a broader training process aimed at strengthening vocations in Science, Technology and Innovation.
11. What type of skills do students develop during the program?
- Critical thinking
- Creativity
- Problem solving
- Teamwork
- Meaningful use of technology
In addition, the program promotes vocations in Science, Technology and Innovation through active methodologies based on challenges and projects.
12. Do students need prior knowledge of technology or programming?
The activities start from the level of each group and progress gradually, allowing the development of digital skills, logical thinking and creativity at their own pace. However, it is important that students have basic reading, writing and logical reasoning skills, since these facilitate the understanding of the activities, the resolution of challenges and collaborative work.
13. If it is not possible to hold a scheduled session, what can be done?
It is recommended to report any changes in advance through the official communication channels, to facilitate planning and avoid disruptions in the development of the program.